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MORE THOUGHTS ON MAKING A MOUNTAIN OUT OF GAG STRIPS

Friday, June 30th, 2006

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“Comics get to the essence of something quickly and efficiently….They distill and refine, they don’t necessarily tell stories or have a message.”

Mark Newgarden in an interview, and “The Little Nun” from We All Die Alone

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Of course, they can tell stories. The trick is just a million different combinations of words and images and panels.

I’m still a bit obsessed with this idea of a novel constructed out of gag strips. The gorgeous thing about a gag strip is that it doesn’t have to be funny, it just has to have a punchline. And the good news is that a decent novel chapter does the same thing: there’s a rise and fall and then a good punchline at the end to give you some kind of closure, but also get you to turn the page and read the next one. What happens next?

Here’s Kurt Vonnegut in A Man Without A Country:

It’s damned hard to make jokes work. In Cat’s Cradle, for instance, there are these very short chapters. Each one of them represents one day’s work, and each one is a joke. If I were writing about a tragic situation, it wouldn’t be necessary to time it to make sure the thing works. You can’t really misfire with a tragic scene. It’s bound to be moving if all the right elements are present. But a joke is like building a mousetrap from scratch. You have to work pretty hard to make the thing snap when it’s supposed to snap.

There’s a reason why Chris Ware’s Acme Novelty Library is way better than Jimmy Corrigan. Acme is still Ware’s melancholy world, but Rocket Sam and Big Tex have that snap—that punchline of a good gag strip. (Maybe this is because Ware’s art trumps his writing, and a good deal of the gag strip has to do with the visual tricks involved…)

Now: wouldn’t you love to read a graphic novel’s worth of Mark Newgarden’s “Little Nun” gag strips? (You can check out more of them in McSweeney’s 13 or We All Die Alone). All it would require is continuity. Some kind of journey or quest. The Little Nun could just take a trip across America. Maybe she could meet other nuns. Gather a crew. Fall in love or something. It could go on for something like 100 pages. It’d be so easy to draw, you could just churn out the pages. And think of the serializing potential! It’d be spectacular.

Eventually, I think The Complete Peanuts will read something like this. George Saunders wrote in his Shulz obit:

…try to imagine, say, three kids sitting against the side of a suburban house on a summer afternoon….If these characters are allowed to grow up and leave the suburban lawn and get jobs and fall in love, this is called a novel, and you, the creator, are called a novelist. If the imagined children are not allowed to grow up but are confined to the suburban lawn, where they continue for the next 50 years to be rich manifestations of their creator’s psyche, and if this creator’s imagination is supple and energetic enough never to tire of reimagining the children on the suburban lawn and never to make us tired of observing the children on the suburban lawn, this is called “Peanuts.”

But if you read them all together, doesn’t the collected work take some kind of shape, some rise and fall of action that resembles a narrative? Some continuity that resembles something the steps in a journey? Certainly it presents a world.

Or is it the ending that we demand, the closure, the change, the move to point B from point A?

WITH THE FUTURE BEHIND YOU, AND THE PAST IN FRONT

Tuesday, June 27th, 2006

The book I’m working on includes a kind of memory plot: the main character retrieves his lost memories by retracing his steps, moving through the geographical spaces of his past.

This idea is nothing new: pretty much every character who goes through some kind of trauma in literature deals with it by retracing his steps. Telling his story. Beginning with Odysseus, and more recently, Eternal Sunshine, Memento, Time’s Arrow, Slaughterhouse-Five, etc. These great stories do exactly what they’re supposed to: not only do they give us a map and take us on a journey, they give us a new way of mapping our own lives. (I remember stumbling out of the theater after watching Memento, barely able to read the street signs.)

So this morning I’m reading the good ol’ Science Times, and I get another shocker: according to a recent article published in the Journal of Cognitive Science, “the speakers of Aymara, an Indian language of the high Andes, think of time differently than just about everyone else in the world. They see the future as behind them and the past ahead of them.”

It seems that humans began conflating time and space long before Einstein ever picked up a piece of chalk. Instead of equations, however, we use what are called conceptual metaphors, in which space sits in for time.

Most of us describe the future as ahead or in front of us, and the past as behind us. Until the view of the Aymara speakers was deconstructed, no significant exceptions to this way of thinking about time had been demonstrated….

…the Aymara call the future qhipa pacha/timpu, meaning back or behind time, and the past nayra pacha/timpu, meaning front time. And they gesture ahead of them when remembering things past, and backward when talking about the future.

…the Aymara speakers see the difference between what is known and not known as paramount, and what is known is what you see in front of you, with your own eyes.

The past is known, so it lies ahead of you. (Nayra, or “past,” literally means eye and sight, as well as front.) The future is unknown, so it lies behind you, where you can’t see.

Well, this really blew my mind, and has obvious implications for the story I’m trying to tell. If the future is behind us, and the past up ahead, do we back away from the past, trying to edge closer to the future, but still blind to it? Or do we try to put the past behind us, and are therefore doomed to bump into it in our quest to make it into the future?

I think it also has something to do with comics, another “conceptual metaphor…in which space sits in for time”:

scott mccloud understanding comics page 206 space and time
page from REINVENTING COMICS, quoted by Dylan Horrocks

Of course, Dylan Horrocks and James Kochalka toss this theory on its head: comics don’t just spacially represent time, “comics create a world, a place. Instead of SPACE = TIME, this is SPACE = SPACE.”

I’m not sure where my thoughts are headed at this point, but how curious to me that we must map time in order to conceptualize it. That we all seem to be cartographers, trying to map our worlds…