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MY LIFE IN TUMBLR TAGS

Thursday, April 16th, 2009

I’m good at keeping my posts on the tumblelog tagged, and the other day I was clicking around and thought, “Hey, you could make a pretty decent bio out of those tags…”

My name is Austin Kleon and I am a writer and a cartoonist and a web designer. I make these things called newspaper blackout poems, which some call poetry.

I grew up in a small town in southern Ohio, and still have family there. I think you are where you were, and so place, worldbuilding and maps are obsessions of mine.

Writing, storytelling, songwriting, cartooning, and drawing are all ways that I play so I can feel alive and happy.

I’m fascinated by how we see and process the world around us, which involves vision, memory, and neuroscience.

I believe that visual thinking is one of the best tools we humans have to solve problems and that we should, like the cavemen, practice drawing on the walls. Sometimes a picture is better than words, and so we have Isotype and wordless stories. Most of the time a picture is better with words, and so we have comics, information design and infographics.

I love pure black and white, but I’m trying to learn color.

For artists, I think that sometimes you don’t have to go to college, you should keep your day job, and write the book you want to read. I also wonder, what if we give it away?

Like most people, I like music and movies. Sometimes I talk politics and religion.

These are just a few of the folks who blow my mind: Lynda Barry, Kurt Vonnegut, Charles Schulz, Edward Tufte, Anders Nilsen, Kevin Huizenga, Tom Gauld, Saul Steinberg, Otto Soglow, Bill Callahan, and Joann Sfar.

I believe life is a story and often that story is just a collage or remix of who/what came before us.

I’m married to a wonderful woman and I live in Austin, Texas.

Forgive me if this is really f***ing cheesy.

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WHAT DIDN’T HAPPEN

Wednesday, February 11th, 2009

what didnt happen

Another one cut from the book.

The cartoonist Tom Hart (Hutch Owen) has a fantastic blog called “Cartooning Like You Mean It,” and he’s been posting recently about mark-making, poetry, and drama. Here’s a clip from his post, “Drama vs. Poetry“:

Drama is the manipulation of characters and events in opposition with each other. In its most extreme, it is superficial and distancing: tired action movies about good guys and bad guys. In it’s best examples, characters are deeply drawn and communicate, questioning and exploring the themes of the drama both in their behaviors and thoughts.

Poetry I would argue is the single image designed to provoke or evoke other impressions and ideas in the mind and inner eye of the audience. Poetic image is created using the images of our society: people, places, and time etc. At its most extreme and superficial, it is cloying, simplistic, Hallmark cards and childish posters. At its most astute, it uses hints of drama to offer up enough action, enough motion and opposition between the characters and other elements to suggest worlds within the audience and to allow meditative space within them.

(Emphasis mine.)

I’ve often thought of my poems as little scenes from stories told in images made out of words. In fact, when I started making them, almost four years ago, they began as writing exercises to generate ideas for short stories. (Short stories are what they teach you to write in college, and so I tried to write them.)

In the book, Meg and I tried to string the poems together in an order that suggested a rise and fall, a sense of time and place, of movement…of some kind of narrative.

We’ll find out in another year whether we succeeded. The new sale date is February 9, 2010. A year from two days ago.

Who even knows where we’ll all be by then?

(Thanks to Derik Badman for pointing out the Hart quote.)

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STORYTELLING = WORLD-BUILDING

Wednesday, November 5th, 2008

Note: spurred on by Mark’s excellent comment on my “new house” post, I’m posting this excerpt from my undergrad thesis I wrote in the spring of 2005 (pre-blog). The thesis was called “Pictures Before Words,” and it was about using visual thinking techniques like clustering and storyboarding to create prose fiction. It’s surprising to read back through it now, and realize how much it laid out the ideas I would explore in the next 3 years or so: sense of place and writing as world-building, the connection between pictures and words…thanks to Sean Duncan for introducing me to a lot of the material!

* * *

IN CHAPTER FOUR of Dylan Horrocks’ graphic novel, Hicksville, a character named Dylan Horrocks and a character named Grace travel to a land named Cornucopia to meet its greatest cartoonist, Emil Kopen. Upon their meeting, Kopen refers to himself not as a comics writer, but as a “cartographer” or a “maker of maps.” This puzzles Horrocks, and prompts Grace to ask Kopen to explain. Kopen says that comics are the same as maps because they are “using all of language—not only words or pictures.” Horrocks asks Kopen about the purpose of maps.

“Maps are of two kinds,” Kopen explains. “Some seek to represent the location of things in space. That is the first kind—the geography of space. But others represent the location of things in time—or perhaps their progression through time. These maps tell stories, which is to say they are the geography of time.”

maps tell stories which is to say they are the geography of time

This monologue is quite similar to Scott McCloud’s argument about comics in Reinventing Comics. He argues that space is the form of comics, and time the content: comics work by mapping time.

reinventing comics scott mccloud comics as an artists map of time

In Horrocks’ online article “Comics, Games and World-Building” (highly recommended) he responds to McCloud’s argument by exploring and expanding the theories of James Kochalka. In Kochalka’s comic, The Horrible Truth About Comics (included in The Cute Manifesto), he proposes an alternative definition of comics to McCloud’s: comics as world-building. “Comics are a way of creating a universe.”

comics are a way of creating a universe and populating it with characters using a secret code

Horrocks interprets:

Now, most discussion about comics (or fiction, for that matter) assumes that their main purpose is to tell a story – a narrative that moves through time; hence McCloud’s description of comics as a "temporal map." But here, Kochalka seems to suggest something quite different: that comics create a world, a place. Instead of SPACE = TIME, this is SPACE = SPACE.

Even those narratives that would seem to be primarily interested with mapping time, with telling stories, or plots, can be seen in spatial terms. Horrocks’ character Emil Kopen explains to the character Dylan Horrocks that along with maps of geography, he feels that “stories, too, are basically concerned with spatial relationships. The proximity of bodies. Time is simply what interferes with that, yes?”

i have begun to feel that stories too are basically concerned with spatial relationships

In Writing Fiction, Janet Burroway writes that while plot has often been seen as a type of “power war” or “back and forth” that seems to be going on between characters, “narrative is also driven by a pattern of connection and disconnection between characters that is the main source of its emotional effect.” Connection and disconnection are spatial terms; they imply different degrees of proximity.

Horrocks observes that the notion of “world-building” has mostly been popular within the genre of fantasy (i.e. J.K. Rowling’s Hogwarts, or Tolkien’s Middle Earth). But Horrocks suggests that “all writers are engaged in ‘sub-creation,’ to the extent that all fiction takes place in a ‘Secondary World,’ no matter how closely it may resemble the ‘real world’ in which we live.” No matter what genre you write in, you can use the same world-building techniques used by fantasy artists and writers.

When we read comics and fiction or watch movies, we are asking the artist to take us into a universe of his making. In the words of Kochalka, “When we encounter a great work of art the physical world fades away as we step into this new reality. We are alive in a living world.” This sounds remarkably similar to John Gardner’s idea of fiction as “a kind of dream” that the reader falls into: “We read a few words at the beginning of the book or the particular story, and suddenly we find ourselves seeing not words on a page but a train moving through Russia, an old Italian crying, or a farmhouse battered by rain. We read on—dream on—not passively but actively."

If writers and cartoonists accept the idea that what they must first do to create a convincing narrative is world-build, the next step is to wonder how they might go about such a thing.

Alan Moore, in the chapter entitled “Worldbuilding; Place and Personality” in Alan Moore’s Writing for Comics, suggests that world-building simply means coming up with the working details of your world and environment before you actually go about writing your story. He suggests coming up with

a mass of information about the world and the people in it, much of which will never be revealed within the strip for the simple reason that it isn’t stuff that’s essential for the readers to know and there probably won’t be space to fit it all in. What is important is that the writer should have a clear picture of the imagined world in all its detail inside his or her head at all times.

Moore suggests that gifted writers will avoid dropping huge amounts of detail on the reader at one time, but instead use these details sparsely in each frame, to suggest that there is a world going on outside of the frames of the comic. This idea parallels Scott McCloud’s theory of closure—“the comics creator asks us to join in a silent dance of the seen and the unseen. The visible and the invisible.” The comics reader is required to fill in the details of the world going on outside the comic panel, and this will succeed only if the world is concretely realized by the creator.

My argument is that the artist can see written fiction, comics, and film as multiple disciplines on the spectrum of storytelling. Although they all have different ideas about what a story is and how you build and present a story, if we accept that what each discipline does is world-build, then we can use the term “world-building” to move fluidly between disciplines. When we have the world-building tools and processes mastered from multiple disciplines of storytelling—whether it be drawing in the case of comics, or writing in the case of fiction—we can use these tools and processes across disciplines to generate the worlds that we imagine.

Recommended reading:

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BRAIN RULES FOR STORYTELLERS

Saturday, July 5th, 2008

Brain Rules

Adapted from John Medina‘s cool book, Brain Rules:

1. EXERCISE boosts brain power.

Moving around gets more blood and oxygen pumping to the brain, which gives you more ideas. (See Haruki Murakami’s essay on writing and running in the New Yorker.)

4. We don’t pay ATTENTION to boring things.

Elmore Leonard says, “Leave out the parts readers tend to skip.” Kurt Vonnegut called it “being a good date.”

7. SLEEP well, think well.

Get plenty of shut eye, and figure out when you’re most creative: it’s probably either early in the morning or late at night. NO ONE is creative during the mid-afternoon, and that’s why some of the greatest thinkers of all time were notorious for 3PM naps. (Salvador Dali napped with a spoon.) Hit a snag? Sleep on it: our brain is constantly working things out in our sleep. Keep a dream journal.

9. Stimulate more of THE SENSES.

Pictures and words belong together. Write by hand with a pen or paintbrush. Cut words out of magazines. Use a Sharpie and a newspaper….

10. VISION trumps all the other senses.

Words are seen, and stories are images.

12. We are powerful and natural EXPLORERS.

Even at an old age, our brain is still malleable. We can still learn new things and improve. It ain’t over ’til it’s over.

Links:

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JACK WHITE ON ROCK & ROLL STORYTELLING

Wednesday, September 26th, 2007

Everything from your haircut to your clothes to the type of instrument you play to the melody of a song to the rhythm — they’re all tricks to get people to pay attention to the story,” he said.

“If you just stood up in a crowd and said your story — ‘I came home, and this girl I was dating wasn’t there, and I was wondering where she was’ — it’s not interesting,” he said. “But give it a melody, give it a beat, build it all the way up to a haircut. Now people pay attention.”

- Jack White

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